AI Insights · Timothy · January 2023
Top 5 Racing Games Performance in Australia Q4 2022
Explore the performance of the top 5 racing games on a unified platform in Australia during Q4 2022, based on data from Sensor Tower.
In the fourth quarter of 2022, the top 5 racing games in Australia showcased diverse trends in weekly downloads, revenue, and active user metrics. Here's a detailed look at their performance:
Bridge Race by SUPERSONIC STUDIOS LTD started the quarter with a weekly revenue of around $154, which dipped to $70 by late October but rebounded to $167 by the end of December. Weekly downloads spiked from 18.4K at the start of the quarter to a peak of 20.3K in the final week. Active users saw a significant increase from 69.4K to nearly 66K by the end of the quarter.
Shell Racing by BrandBase experienced a notable drop in weekly downloads, from 12.7K in early October to just under 2.5K by the end of December. Active users followed a similar trend, decreasing from 10.7K to about 4.5K during the same period.
aquapark.io from Voodoo saw modest revenue fluctuations, starting at $61 and ending at $93. Weekly downloads increased from 7.6K to nearly 11K by the end of December. Active users rose from 48.5K to over 54.9K throughout the quarter.
Race Master 3D - Car Racing by SayGames LTD had a steady weekly revenue, starting at $1K and ending at approximately $1.2K. Downloads fluctuated slightly, with a peak of 7.5K in the final week of December. Active users remained relatively stable, ending the quarter at around 41.9K.
Nintendo's Mario Kart Tour showed a consistent weekly revenue, peaking at $13.4K at the start of the quarter and ending at $11.9K. Downloads saw an upward trend, starting at 6.2K and reaching 10.6K by the end of December. Active users grew from 42.9K to approximately 45.3K.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends.